Digital Art technique assign color to gray scale values.
So here is a process update step by step from the last post. In this post, I cleaned up the values on over all figure and give it more light source to the character design. At this stage, I will try to get a clear visual image in big shapes. The tricky part is not to get overly detail too soon on the design, just laying out big shape like underpainting.
Another things to remember at this stage also, when painting, try to stay in the middle range of gray between 30-70, no more, no less.
I am still trying to figure the design out and light source at the same time. But the priority is light source, you will have to try to get it as accurate as possible. Then the design comes after, only if when you are doing a model sheet that you reveal every single detail of the character. As for illustration concept, whatever is in the shadow stay in the shadow. You can show off the detail only in the light. It's tricky and challenging to do. Every time I paint something nowadays, I will try to challenge myself to see if I can push it to the next level from the previous. It doesn't happen every single time, but I usually learn a lot from mistakes.
I also change the post so that it will give the guy more personality. When apply color using "overlay" layer, do it in the early or mid stage. Make sure the value range of the color you choose stay in middle range (40-60) otherwise it will drastically change your initial gray scale values. And that could throw everything off.
The Executioner concept art small update on armor detail and more overall metal render stuff. Yeah, I took cool advice from some other artist that sometimes if you work on only one piece all the time you will get bored. So if you can, you should work on a few images at time so you get fresh eyes and idea whenever you go back to the previous one. Once you get bore with the current concept or illustration work, go work on couple of new ones, then go back and forth.
Anyway, I will write some more content when I have sometimes, will be back.
Character Concept Art process painting tutorial update. Here is an update of the Executioner concept illustration. You can see the previous post, Digital Art technique assign color to gray-scale painting. Have another roughly 40-50 minute to work on the guy so here it is.
Executioner Concept
Here are short step by step.
And a Closed Up shot, look very messy. But you get the idea :)
Concept art thumbnail sketching process for Character design.
Thought I should do some character concept design process from the beginning to the end. I start this one from really rough line just try to get the silhouette of what I want. I am looking for huge mean guy like the executioner style melee dude. I want to emphasis again that thumbnail sketches are rough drawings, sometimes only comprehensible to the designer, used to explore layout options. These quick pen or pencil sketches allow the designer to try out several ideas and zero in on the most likely layouts before beginning a project.
Creating thumbnail sketches is a crucial part of the brainstorming aspect of your design work. Don't discount the value of this step in the design process.
Since it's been a little while since I did anything from the ground up. So here it is one of the thumbnail character, Executioner.
For this thumbnail sketch, I took it a little further than usual and try to get the composition and basic values for overall sketch to make sure that this is what I really want before I start really fleshing it out. It took me about 15-20 by far, a little longer than I thought.
Here are step by step process sketching thumbnail character design.
Executioner Thumbnail sketch. To be continued
Here is a video tutorial with similar method that I use to create the Executioner character thumbnail above. Drawing and rendering face: